Der er netop offentliggjort fire nye speakers til CopenX, den internationale VR- og AR-konference i København i næste måned. Læs om dem her.
Scott Murnan is the NVIDIA Alliance Manager for HP in EMEA. He has a long history of working in both video and graphics for hi-tech companies, going all the way back to the first company to produce a single chip DVD Decoder in the late 90’s. Currently focused on NVIDIA Quadro products for professional visualization, Scott is excited to explain how advances in AI, VR and Real Time Ray Tracing are helping creative people to produce lifelike, environmentally lit designs from concept to production.
LYNDA JOY GERRY
Lynda Joy Gerry designs systems to capture, render, and transmit modes of sensory, bodily, perceptual, cognitive, and affective dimensions of experience from one person to another/others.
She is a PhD Fellow working in the Multisensory Experience Lab and the Augmented Cognition Lab at Aalborg University Copenhagen, researching the neurocognitive effects of embodied interactions and perspective-taking in Augmented Reality. Her goal is to create new systems to share first-person perception and embodied experiences.
Lynda has collaborated with many labs internationally and across disciplines, including the Social Cognition Lab at the Berlin School of Mind and Brain, the Empathic Computing Lab at University of South Australia, the Enactive Virtuality Lab at Tallinn University, and the Interdisciplinary Centre for Studies in Rhythm, Time, and Motion (RITMO) at University of Oslo.
Sofia Seinfeld is a postdoctoral researcher in the University of Bayreuth, working in the European Union funded project Levitate. She earned her Ph.D. in Virtual Reality and Clinical Psychology from the University of Barcelona, working as a researcher in the EVENT Lab and VERE project. During her Ph.D., Sofia studied the use of immersive virtual reality and body ownership illusions, to tackle problems such as domestic violence, racism, and fear of heights.
Currently, her research focuses on exploiting multisensory integration principles and feedback to enhance human-computer interactions in virtual reality and levitation-based interfaces.
Tiare Feuchtner is a postdoctoral researcher at Aarhus University in Denmark, where she explores approaches for digital assistance through Virtual- and Augmented Reality at companies such as LEGO and Vestas. As a Computer Scientist her main interest lies in human computer interaction and she is fascinated by the opportunities and challenges for interactions in immersive virtual environments.
In pursuit of her Ph.D. at Aarhus University she researched embodied user interfaces for VR and AR applications. Such interfaces permit users to feel that they are interacting with the virtual world directly through their “own” (virtual) bodies, which can be augmented and extended to overcome physical limitations and give the users “superpowers”. During this time she also spent 6 months as visiting researcher at Mel Slater’s Event Lab in Barcelona.
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